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hub / github.com/OneLoneCoder/olcPixelGameEngine / DisplayFrame

Method DisplayFrame

olcPixelGameEngine.h:5145–5145  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

5143 virtual olc::rcode CreateDevice(std::vector<void*> params, bool bFullScreen, bool bVSYNC) { return olc::rcode::OK; }
5144 virtual olc::rcode DestroyDevice() { return olc::rcode::OK; }
5145 virtual void DisplayFrame() {}
5146 virtual void PrepareDrawing() {}
5147 virtual void SetDecalMode(const olc::DecalMode& mode) {}
5148 virtual void DrawLayerQuad(const olc::vf2d& offset, const olc::vf2d& scale, const olc::Pixel tint) {}

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected