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hub / github.com/OneLoneCoder/olcPixelGameEngine / ApplyTexture

Method ApplyTexture

olcPixelGameEngine.h:5156–5156  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

5154 virtual void ReadTexture(uint32_t id, olc::Sprite* spr) {}
5155 virtual uint32_t DeleteTexture(const uint32_t id) { return 1; }
5156 virtual void ApplyTexture(uint32_t id) {}
5157 virtual void UpdateViewport(const olc::vi2d& pos, const olc::vi2d& size) {}
5158 virtual void ClearBuffer(olc::Pixel p, bool bDepth) {}
5159 };

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected