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hub / github.com/OneLoneCoder/olcPixelGameEngine / ~Renderer

Method ~Renderer

olcPixelGameEngine.h:1263–1263  ·  view source on GitHub ↗

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1261 {
1262 public:
1263 virtual ~Renderer() = default;
1264 virtual void PrepareDevice() = 0;
1265 virtual olc::rcode CreateDevice(std::vector<void*> params, bool bFullScreen, bool bVSYNC) = 0;
1266 virtual olc::rcode DestroyDevice() = 0;

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected