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hub / github.com/OneLoneCoder/olcPixelGameEngine / HandleSystemEvent

Method HandleSystemEvent

olcPixelGameEngine.h:6912–6912  ·  view source on GitHub ↗

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6910 }
6911
6912 virtual olc::rcode HandleSystemEvent() override { return olc::rcode::FAIL; }
6913
6914 // Windows Event Handler - this is statically connected to the windows event system
6915 static LRESULT CALLBACK olc_WindowEvent(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)

Callers

nothing calls this directly

Calls

no outgoing calls

Tested by

no test coverage detected