| 3689 | } |
| 3690 | |
| 3691 | void PixelGameEngine::HW3D_Projection(const std::array<float, 16>& m) |
| 3692 | { |
| 3693 | renderer->Set3DProjection(m); |
| 3694 | } |
| 3695 | |
| 3696 | void PixelGameEngine::HW3D_EnableDepthTest(const bool bEnableDepth) |
| 3697 | { |
nothing calls this directly
no test coverage detected