| 3049 | } |
| 3050 | |
| 3051 | void PixelGameEngine::FillTriangle(const olc::vi2d& pos1, const olc::vi2d& pos2, const olc::vi2d& pos3, Pixel p) |
| 3052 | { |
| 3053 | FillTriangle(pos1.x, pos1.y, pos2.x, pos2.y, pos3.x, pos3.y, p); |
| 3054 | } |
| 3055 | |
| 3056 | // https://www.avrfreaks.net/sites/default/files/triangles.c |
| 3057 | void PixelGameEngine::FillTriangle(int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t x3, int32_t y3, Pixel p) |
nothing calls this directly
no outgoing calls
no test coverage detected