MCPcopy Create free account
hub / github.com/OneLoneCoder/olcPixelGameEngine / DrawRotatedStringPropDecal

Method DrawRotatedStringPropDecal

olcPixelGameEngine.h:4068–4089  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

4066 }
4067
4068 void PixelGameEngine::DrawRotatedStringPropDecal(const olc::vf2d& pos, const std::string& sText, const float fAngle, const olc::vf2d& center, const Pixel col, const olc::vf2d& scale)
4069 {
4070 olc::vf2d spos = center;
4071 for (auto c : sText)
4072 {
4073 if (c == '\n')
4074 {
4075 spos.x = center.x; spos.y -= 8.0f;
4076 }
4077 else if (c == '\t')
4078 {
4079 spos.x += 8.0f * float(nTabSizeInSpaces) * scale.x;
4080 }
4081 else
4082 {
4083 int32_t ox = (c - 32) % 16;
4084 int32_t oy = (c - 32) / 16;
4085 DrawPartialRotatedDecal(pos, fontRenderable.Decal(), fAngle, spos, { float(ox) * 8.0f + float(vFontSpacing[c - 32].x), float(oy) * 8.0f }, { float(vFontSpacing[c - 32].y), 8.0f }, scale, col);
4086 spos.x -= float(vFontSpacing[c - 32].y);
4087 }
4088 }
4089 }
4090
4091 olc::vi2d PixelGameEngine::GetTextSize(const std::string& s)
4092 {

Callers

nothing calls this directly

Calls 1

DecalMethod · 0.80

Tested by

no test coverage detected