| 2725 | } |
| 2726 | |
| 2727 | bool PixelGameEngine::Draw(const olc::vi2d& pos, Pixel p) |
| 2728 | { |
| 2729 | return Draw(pos.x, pos.y, p); |
| 2730 | } |
| 2731 | |
| 2732 | // This is it, the critical function that plots a pixel |
| 2733 | bool PixelGameEngine::Draw(int32_t x, int32_t y, Pixel p) |