| 2611 | } |
| 2612 | |
| 2613 | uint32_t PixelGameEngine::CreateLayer() |
| 2614 | { |
| 2615 | LayerDesc ld; |
| 2616 | ld.pDrawTarget.Create(vScreenSize.x, vScreenSize.y); |
| 2617 | vLayers.push_back(std::move(ld)); |
| 2618 | return uint32_t(vLayers.size()) - 1; |
| 2619 | } |
| 2620 | |
| 2621 | Sprite* PixelGameEngine::GetDrawTarget() const |
| 2622 | { |