| 348 | } |
| 349 | |
| 350 | olc::vf2d TransformedView::WorldToScreen(const olc::vf2d& vWorldPos) const |
| 351 | { |
| 352 | olc::vf2d vFloat = ((vWorldPos - m_vWorldOffset) * m_vWorldScale); |
| 353 | //vFloat = { std::floor(vFloat.x + 0.5f), std::floor(vFloat.y + 0.5f) }; |
| 354 | return vFloat; |
| 355 | } |
| 356 | |
| 357 | olc::vf2d TransformedView::ScreenToWorld(const olc::vf2d& vScreenPos) const |
| 358 | { |
nothing calls this directly
no outgoing calls
no test coverage detected