Add sample 'id' to the mixers sounds to play list
| 348 | |
| 349 | // Add sample 'id' to the mixers sounds to play list |
| 350 | void SOUND::PlaySample(int id, bool bLoop) |
| 351 | { |
| 352 | olc::SOUND::sCurrentlyPlayingSample a; |
| 353 | a.nAudioSampleID = id; |
| 354 | a.nSamplePosition = 0; |
| 355 | a.bFinished = false; |
| 356 | a.bFlagForStop = false; |
| 357 | a.bLoop = bLoop; |
| 358 | SOUND::listActiveSamples.push_back(a); |
| 359 | } |
| 360 | |
| 361 | void SOUND::StopSample(int id) |
| 362 | { |