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hub / github.com/OneLoneCoder/olcPixelGameEngine / HandleObjectVsObject

Method HandleObjectVsObject

extensions/olcPGEX_RayCastWorld.h:604–605  ·  view source on GitHub ↗

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602{}
603
604void olc::rcw::Engine::HandleObjectVsObject(std::shared_ptr<olc::rcw::Object> object1, std::shared_ptr<olc::rcw::Object> object2)
605{}
606
607// Will be explained in upcoming video...
608bool olc::rcw::Engine::CastRayDDA(const olc::vf2d& vOrigin, const olc::vf2d& vDirection, sTileHit& hit)

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