| 479 | } |
| 480 | |
| 481 | float olc::GFX3D::Math::Vec_Length(olc::GFX3D::vec3d &v) |
| 482 | { |
| 483 | return sqrtf(Vec_DotProduct(v, v)); |
| 484 | } |
| 485 | |
| 486 | olc::GFX3D::vec3d olc::GFX3D::Math::Vec_Normalise(olc::GFX3D::vec3d &v) |
| 487 | { |
nothing calls this directly
no outgoing calls
no test coverage detected