| 469 | } |
| 470 | |
| 471 | olc::GFX3D::vec3d olc::GFX3D::Math::Vec_Div(olc::GFX3D::vec3d &v1, float k) |
| 472 | { |
| 473 | return { v1.x / k, v1.y / k, v1.z / k }; |
| 474 | } |
| 475 | |
| 476 | float olc::GFX3D::Math::Vec_DotProduct(olc::GFX3D::vec3d &v1, olc::GFX3D::vec3d &v2) |
| 477 | { |
nothing calls this directly
no outgoing calls
no test coverage detected