MCPcopy Create free account
hub / github.com/OneLoneCoder/olcPixelGameEngine / Render

Method Render

extensions/olcPGEX_Graphics3D.h:1025–1028  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

1023 }
1024
1025 uint32_t GFX3D::PipeLine::Render(std::vector<olc::GFX3D::triangle> &triangles, uint32_t flags)
1026 {
1027 return Render(triangles, flags, 0, triangles.size());
1028 }
1029
1030 uint32_t GFX3D::PipeLine::RenderLine(olc::GFX3D::vec3d &p1, olc::GFX3D::vec3d &p2, olc::Pixel col)
1031 {

Callers

nothing calls this directly

Calls 4

PixelClass · 0.85
push_backMethod · 0.80
pop_frontMethod · 0.80
sizeMethod · 0.45

Tested by

no test coverage detected