| 290 | } |
| 291 | |
| 292 | olc::GFX3D::mat4x4 olc::GFX3D::Math::Mat_MakeIdentity() |
| 293 | { |
| 294 | olc::GFX3D::mat4x4 matrix; |
| 295 | matrix.m[0][0] = 1.0f; |
| 296 | matrix.m[1][1] = 1.0f; |
| 297 | matrix.m[2][2] = 1.0f; |
| 298 | matrix.m[3][3] = 1.0f; |
| 299 | return matrix; |
| 300 | } |
| 301 | |
| 302 | olc::GFX3D::mat4x4 olc::GFX3D::Math::Mat_MakeRotationX(float fAngleRad) |
| 303 | { |
nothing calls this directly
no outgoing calls
no test coverage detected