| 857 | |
| 858 | |
| 859 | void GFX3D::ClearDepth() |
| 860 | { |
| 861 | memset(m_DepthBuffer, 0, pge->ScreenWidth() * pge->ScreenHeight() * sizeof(float)); |
| 862 | } |
| 863 | |
| 864 | bool GFX3D::mesh::LoadOBJFile(std::string sFilename, bool bHasTexture) |
| 865 | { |
nothing calls this directly
no test coverage detected