Set world boundary rectangle
| 136 | |
| 137 | // Set world boundary rectangle |
| 138 | inline void SetWorldBoundary(const olc::vf2d& vPos, const olc::vf2d& vSize) |
| 139 | { |
| 140 | m_vWorldBoundaryPos = vPos; |
| 141 | m_vWorldBoundarySize = vSize; |
| 142 | } |
| 143 | |
| 144 | // Instruct camera to respect world boundaries |
| 145 | inline void EnableWorldBoundary(const bool bEnable) |
nothing calls this directly
no outgoing calls
no test coverage detected