| 62 | { |
| 63 | public: |
| 64 | TEST_Animate2D() |
| 65 | { |
| 66 | sAppName = "Animate2D Utility Test"; |
| 67 | } |
| 68 | |
| 69 | // These are the states the dude can exist in, we'll need these for physics |
| 70 | // and animation. The physics side of things moves the dude around according to state, |
nothing calls this directly
no outgoing calls
no test coverage detected