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/
github.com/OneLoneCoder/olcPixelGameEngine
/ ReadTexture
Function
ReadTexture
olcPixelGameEngine.h:6310–6313 ·
view source on GitHub ↗
Source
from the content-addressed store, hash-verified
6308
}
6309
6310
void ReadTexture(uint32_t id, olc::Sprite* spr) override
6311
{
6312
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, spr->GetData());
6313
}
6314
6315
void ApplyTexture(uint32_t id) override
6316
{
Callers
nothing calls this directly
Calls
1
GetData
Method · 0.80
Tested by
no test coverage detected