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github.com/OctoD/godot-gameplay-tags @0.3.0

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repository ↗ · DeepWiki ↗ · release 0.3.0 ↗ · + Follow
94 symbols 170 edges 13 files 0 documented · 0% updated 13mo ago0.3.0 · 2024-06-06★ 374 open issues
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README

godot-gameplay-tags

Build Extension

logo

This addon is part of the Godot Gameplay Systems (GGS). It provides a tagging system for Godot.

Installation

You can either download this addon from the asset-store inside the Godot editor or download it from the releases page and install it manually.

Documentation

Go and read the documentation to learn how to use this addon. It's very simple and easy to use.

Working on the source

If you want to work on the source, you can clone this repository, and start building the code.

The code is written in rust (v1.78.0). You simply have to run cargo build to build the code. The resulting library will be placed in the godot/addons/godot_gameplay_tags folder.

License

This project is licensed under the MIT license. See the LICENSE file for more details.

Contributing

If you want to contribute to this project, you can fork this repository, make your changes and create a pull request. I will review your changes and merge them if they are good or solve particular issues.

Fun fact

I wrote this addon using the Godot Rust bindings both for personal research and for a practical use case.

I wanted to see how the Rust bindings work and how I can use them to write a Godot addon.

The result is this addon, which is written in Rust and provides a tagging system for Godot.

I hope you find it useful and that it helps you in your projects.

Also, I hope rust will gain more traction in the Godot community, as it is a great language for writing high-performance code in a few hours.

Core symbols most depended-on inside this repo

Shape

Method 85
Class 9

Languages

Rust100%

Modules by API surface

src/editor/ui/tag_tree.rs22 symbols
src/tag_manager.rs19 symbols
src/tag_dictionary.rs18 symbols
src/editor/editor_import_plugins/csv_import_plugin.rs13 symbols
src/editor/docks/node_tagging_dock.rs6 symbols
src/editor/inspector_plugins/tag_dictionary_editor_inspector_plugin.rs5 symbols
src/editor/tag_dictionary_fs.rs4 symbols
src/editor/mod.rs4 symbols
src/lib.rs3 symbols

For agents

$ claude mcp add godot-gameplay-tags \
  -- python -m otcore.mcp_server <graph>

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