| 341 | } |
| 342 | |
| 343 | void Polygon::setPosition(const Transform::UnitVector& position) |
| 344 | { |
| 345 | if (!m_points.empty()) |
| 346 | { |
| 347 | const Transform::UnitVector pVec |
| 348 | = position.to<Transform::Units::SceneUnits>(); |
| 349 | const Transform::UnitVector addPosition = pVec - *m_points[0]; |
| 350 | |
| 351 | m_points[0]->set(pVec); |
| 352 | for (auto& point : m_points) |
| 353 | { |
| 354 | *point += addPosition; |
| 355 | } |
| 356 | } |
| 357 | } |
| 358 | |
| 359 | void Polygon::setPositionFromCentroid(const Transform::UnitVector& position) |
| 360 | { |