| 129 | } |
| 130 | |
| 131 | void GameObject::sendInitArgFromLua( |
| 132 | const std::string& argName, sol::object value) const |
| 133 | { |
| 134 | Debug::Log->debug("<GameObject> Sending Local.Init argument {0} to " |
| 135 | "GameObject {1} ({2}) (From Lua)", |
| 136 | argName, m_id, m_type); |
| 137 | t_local->pushParameterFromLua("Init", argName, value); |
| 138 | } |
| 139 | |
| 140 | void GameObject::registerTrigger( |
| 141 | std::weak_ptr<Triggers::Trigger> trg, const std::string& callbackName) |
nothing calls this directly
no test coverage detected