| 138 | } |
| 139 | |
| 140 | void GameObject::registerTrigger( |
| 141 | std::weak_ptr<Triggers::Trigger> trg, const std::string& callbackName) |
| 142 | { |
| 143 | m_registeredTriggers.emplace_back(trg, callbackName); |
| 144 | } |
| 145 | |
| 146 | void GameObject::loadGameObject( |
| 147 | Scene::Scene& scene, vili::node& obj, Engine::ResourceManager* resources) |