| 451 | } |
| 452 | |
| 453 | vili::node GameObject::dump() const |
| 454 | { |
| 455 | vili::node result; |
| 456 | result["type"] = this->getType(); |
| 457 | |
| 458 | if (auto dumpFunction = this->access()["Dump"]; dumpFunction.valid()) |
| 459 | { |
| 460 | const sol::table saveTableRef = dumpFunction().get<sol::table>(); |
| 461 | vili::node saveRequirements |
| 462 | = Script::ViliLuaBridge::luaTableToViliObject(saveTableRef); |
| 463 | result["Requires"] = saveRequirements; |
| 464 | } |
| 465 | |
| 466 | return result; |
| 467 | } |
| 468 | |
| 469 | void GameObject::load(vili::node& data) |
| 470 | { |
nothing calls this directly
no test coverage detected