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hub / github.com/ObEngine/ObEngine / ApplyRequirements

Method ApplyRequirements

src/Core/Script/GameObject.cpp:76–83  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

74 }
75
76 void GameObjectDatabase::ApplyRequirements(
77 sol::environment environment, vili::node& requires)
78 {
79 /*const sol::table requireTable
80 = environment["LuaCore"]["ObjectInitInjectionTable"].get<sol::table>();*/
81 environment["LuaCore"]["ObjectInitInjectionTable"]
82 = ViliLuaBridge::viliToLua(requires);
83 }
84
85 void GameObjectDatabase::Clear()
86 {

Callers

nothing calls this directly

Calls 1

viliToLuaFunction · 0.85

Tested by

no test coverage detected