| 739 | } |
| 740 | |
| 741 | Collision::PolygonalCollider* Scene::getColliderByCentroidPosition( |
| 742 | const Transform::UnitVector& position) |
| 743 | { |
| 744 | const Transform::UnitVector pPos = position.to<Transform::Units::ScenePixels>(); |
| 745 | const Transform::UnitVector pTolerance |
| 746 | = Transform::UnitVector(6, 6, Transform::Units::ScenePixels); |
| 747 | for (const auto& collider : m_colliderArray) |
| 748 | { |
| 749 | if (collider->isCentroidAroundPosition(pPos, pTolerance)) |
| 750 | return collider.get(); |
| 751 | } |
| 752 | return nullptr; |
| 753 | } |
| 754 | |
| 755 | Collision::PolygonalCollider& Scene::getCollider(const std::string& id) |
| 756 | { |
nothing calls this directly
no test coverage detected