| 55 | } |
| 56 | |
| 57 | void Sprite::draw(RenderTarget surface, const Transform::UnitVector& camera) |
| 58 | { |
| 59 | std::array<sf::Vertex, 4> vertices; |
| 60 | |
| 61 | vertices[0] = toSfVertex(m_positionTransformer( |
| 62 | Rect::getPosition(Transform::Referential::TopLeft), camera, m_layer) |
| 63 | .to<Transform::Units::ScenePixels>()); |
| 64 | vertices[1] = toSfVertex(m_positionTransformer( |
| 65 | Rect::getPosition(Transform::Referential::BottomLeft), camera, m_layer) |
| 66 | .to<Transform::Units::ScenePixels>()); |
| 67 | vertices[2] = toSfVertex(m_positionTransformer( |
| 68 | Rect::getPosition(Transform::Referential::TopRight), camera, m_layer) |
| 69 | .to<Transform::Units::ScenePixels>()); |
| 70 | vertices[3] = toSfVertex(m_positionTransformer( |
| 71 | Rect::getPosition(Transform::Referential::BottomRight), camera, m_layer) |
| 72 | .to<Transform::Units::ScenePixels>()); |
| 73 | |
| 74 | m_sprite.setVertices(vertices); |
| 75 | |
| 76 | if (m_shader) |
| 77 | surface.draw(m_sprite, m_shader); |
| 78 | else |
| 79 | surface.draw(m_sprite); |
| 80 | |
| 81 | if (m_selected) |
| 82 | { |
| 83 | this->drawHandle(surface, camera); |
| 84 | } |
| 85 | } |
| 86 | |
| 87 | void Sprite::attachResourceManager(Engine::ResourceManager& resources) |
| 88 | { |
nothing calls this directly
no test coverage detected