| 86 | } |
| 87 | |
| 88 | void Engine::initWindow() |
| 89 | { |
| 90 | vili::node windowConfig = m_config.at("Window").at("Game"); |
| 91 | Debug::Log->debug("<Engine> Window configuration : {}", windowConfig.dump()); |
| 92 | m_window = std::make_unique<System::Window>(windowConfig); |
| 93 | } |
| 94 | |
| 95 | void Engine::initCursor() |
| 96 | { |