| 71 | } |
| 72 | |
| 73 | void Engine::initResources() |
| 74 | { |
| 75 | m_resources = std::make_unique<ResourceManager>(); |
| 76 | if (m_config.contains("GameConfig")) |
| 77 | { |
| 78 | const vili::node& gameConfig = m_config.at("GameConfig"); |
| 79 | if (gameConfig.contains("antiAliasing")) |
| 80 | { |
| 81 | m_resources->defaultAntiAliasing = gameConfig.at("antiAliasing"); |
| 82 | Debug::Log->debug("<ResourceManager> AntiAliasing Default is {}", |
| 83 | m_resources->defaultAntiAliasing); |
| 84 | } |
| 85 | } |
| 86 | } |
| 87 | |
| 88 | void Engine::initWindow() |
| 89 | { |