| 34 | t_game->add("Start").trigger("Start").add("End").add("Update").add("Render"); |
| 35 | } |
| 36 | void Engine::initInput() |
| 37 | { |
| 38 | m_input = std::make_unique<Input::InputManager>(); |
| 39 | m_input->init(*m_triggers); |
| 40 | if (m_config.contains("Input")) |
| 41 | { |
| 42 | m_input->configure(m_config.at("Input")); |
| 43 | } |
| 44 | m_input->addContext("game"); |
| 45 | } |
| 46 | |
| 47 | void Engine::initFramerate() |
| 48 | { |