| 30 | namespace SoLoud |
| 31 | { |
| 32 | handle Soloud::play(AudioSource &aSound, float aVolume, float aPan, bool aPaused, unsigned int aBus) |
| 33 | { |
| 34 | if (aSound.mFlags & AudioSource::SINGLE_INSTANCE) |
| 35 | { |
| 36 | // Only one instance allowed, stop others |
| 37 | aSound.stop(); |
| 38 | } |
| 39 | |
| 40 | // Creation of an audio instance may take significant amount of time, |
| 41 | // so let's not do it inside the audio thread mutex. |
| 42 | aSound.mSoloud = this; |
| 43 | SoLoud::AudioSourceInstance *instance = aSound.createInstance(); |
| 44 | |
| 45 | lockAudioMutex(); |
| 46 | int ch = findFreeVoice(); |
| 47 | if (ch < 0) |
| 48 | { |
| 49 | unlockAudioMutex(); |
| 50 | delete instance; |
| 51 | return UNKNOWN_ERROR; |
| 52 | } |
| 53 | if (!aSound.mAudioSourceID) |
| 54 | { |
| 55 | aSound.mAudioSourceID = mAudioSourceID; |
| 56 | mAudioSourceID++; |
| 57 | } |
| 58 | mVoice[ch] = instance; |
| 59 | mVoice[ch]->mAudioSourceID = aSound.mAudioSourceID; |
| 60 | mVoice[ch]->mBusHandle = aBus; |
| 61 | mVoice[ch]->init(aSound, mPlayIndex); |
| 62 | m3dData[ch].init(aSound); |
| 63 | |
| 64 | mPlayIndex++; |
| 65 | |
| 66 | // 20 bits, skip the last one (top bits full = voice group) |
| 67 | if (mPlayIndex == 0xfffff) |
| 68 | { |
| 69 | mPlayIndex = 0; |
| 70 | } |
| 71 | |
| 72 | if (aPaused) |
| 73 | { |
| 74 | mVoice[ch]->mFlags |= AudioSourceInstance::PAUSED; |
| 75 | } |
| 76 | |
| 77 | setVoicePan(ch, aPan); |
| 78 | if (aVolume < 0) |
| 79 | { |
| 80 | setVoiceVolume(ch, aSound.mVolume); |
| 81 | } |
| 82 | else |
| 83 | { |
| 84 | setVoiceVolume(ch, aVolume); |
| 85 | } |
| 86 | |
| 87 | // Fix initial voice volume ramp up |
| 88 | int i; |
| 89 | for (i = 0; i < MAX_CHANNELS; i++) |
nothing calls this directly
no test coverage detected