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/
github.com/OGSR/OGSR-Engine
/ CalculateRGB
Method
CalculateRGB
ogsr_engine/xr_3da/LightAnimLibrary.cpp:115–119 ·
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Source
from the content-addressed store, hash-verified
113
}
114
115
u32 CLAItem::CalculateRGB(float T, int& frame)
116
{
117
frame = iFloor(fmodf(T, float(iFrameCount) / fFPS) * fFPS);
118
return InterpolateRGB(frame);
119
}
120
121
u32 CLAItem::CalculateBGR(float T, int& frame)
122
{
Callers
6
calculate
Method · 0.80
UpdateAnim
Method · 0.80
update
Method · 0.80
Update
Method · 0.80
Update
Method · 0.80
OnFrame
Method · 0.80
Calls
no outgoing calls
Tested by
no test coverage detected