| 423 | float CGameFont::CurrentHeight_() { return fCurrentHeight * vInterval.y * GetHeightScale(); } |
| 424 | |
| 425 | void CGameFont::SetHeightI(float S) |
| 426 | { |
| 427 | VERIFY(uFlags & fsDeviceIndependent); |
| 428 | fCurrentHeight = S * Device.dwHeight; |
| 429 | }; |
| 430 | |
| 431 | void CGameFont::SetHeight(float S) |
| 432 | { |
no outgoing calls
no test coverage detected