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hub / github.com/OGSR/OGSR-Engine / SetHeightI

Method SetHeightI

ogsr_engine/xr_3da/GameFont.cpp:425–429  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

423float CGameFont::CurrentHeight_() { return fCurrentHeight * vInterval.y * GetHeightScale(); }
424
425void CGameFont::SetHeightI(float S)
426{
427 VERIFY(uFlags & fsDeviceIndependent);
428 fCurrentHeight = S * Device.dwHeight;
429};
430
431void CGameFont::SetHeight(float S)
432{

Callers 10

draw_nodesMethod · 0.80
InitializeFontMethod · 0.80
OnRenderMethod · 0.80
draw_stalkersMethod · 0.80
draw_objectsMethod · 0.80
DrawMethod · 0.80
_draw_cam_posFunction · 0.80
ShowMethod · 0.80
Show_HWMethod · 0.80
OnRenderMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected