| 295 | } |
| 296 | |
| 297 | void CCameraManager::UpdateFromCamera(const CCameraBase* C) |
| 298 | { |
| 299 | Update(C->vPosition, C->vDirection, C->vNormal, C->f_fov, C->f_aspect, g_pGamePersistent->Environment().CurrentEnv->far_plane, C->m_Flags.flags); |
| 300 | } |
| 301 | |
| 302 | void CCameraManager::Update(const Fvector& P, const Fvector& D, const Fvector& N, float fFOV_Dest, float fASPECT_Dest, float fFAR_Dest, u32 flags) |
| 303 | { |
no test coverage detected