| 112 | void CSoundRender_Emitter::switch_to_3D() { b2D = FALSE; } |
| 113 | |
| 114 | u32 CSoundRender_Emitter::play_time() |
| 115 | { |
| 116 | if (m_current_state == stPlaying || m_current_state == stPlayingLooped || m_current_state == stSimulating || m_current_state == stSimulatingLooped) |
| 117 | return iFloor((SoundRender->fTimer_Value - fTimeStarted) * 1000.0f); |
| 118 | else |
| 119 | return 0; |
| 120 | } |
| 121 | |
| 122 | #include "SoundRender_Source.h" |
| 123 | void CSoundRender_Emitter::set_cursor(u32 p) |