| 200 | } |
| 201 | |
| 202 | void CSoundRender_Core::env_save_all() const |
| 203 | { |
| 204 | string_path fn; |
| 205 | FS.update_path(fn, "$game_data$", SNDENV_FILENAME_LTX); |
| 206 | |
| 207 | CInifile inifile{fn, 0, 1, 1}; |
| 208 | |
| 209 | s_environment->SaveIni(&inifile); |
| 210 | } |
| 211 | |
| 212 | void CSoundRender_Core::_restart() |
| 213 | { |
nothing calls this directly
no test coverage detected