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hub / github.com/OGSR/OGSR-Engine / ClientToScreenScaled

Method ClientToScreenScaled

ogsr_engine/xrGame/ui_base.cpp:121–127  ·  view source on GitHub ↗

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119}
120
121void ui_core::ClientToScreenScaled(Fvector2& dest, float left, float top)
122{
123 if (m_currentPointType != IUIRender::pttLIT)
124 dest.set(ClientToScreenScaledX(left), ClientToScreenScaledY(top));
125 else
126 dest.set(left, top);
127}
128
129void ui_core::ClientToScreenScaled(Fvector2& src_and_dest)
130{

Callers 10

RenderUIMethod · 0.80
RenderMethod · 0.80
RenderMethod · 0.80
DrawMethod · 0.80
DrawMethod · 0.80
OutMethod · 0.80
draw_wnds_rectsFunction · 0.80
DrawMethod · 0.80
DrawMethod · 0.80
DrawCursorMethod · 0.80

Calls 1

setMethod · 0.45

Tested by

no test coverage detected