| 116 | u32 CUIStatic::GetTextureColor() const { return m_UIStaticItem.GetColor(); } |
| 117 | |
| 118 | void CUIStatic::InitTextureEx(LPCSTR tex_name, LPCSTR sh_name) |
| 119 | { |
| 120 | m_texture = tex_name; |
| 121 | m_shader = sh_name; |
| 122 | |
| 123 | LPCSTR res_shname = UIRender->UpdateShaderName(tex_name, sh_name); |
| 124 | CUITextureMaster::InitTexture(tex_name, res_shname, &m_UIStaticItem); |
| 125 | |
| 126 | Fvector2 p = GetWndPos(); |
| 127 | m_UIStaticItem.SetPos(p.x, p.y); |
| 128 | m_bAvailableTexture = true; |
| 129 | } |
| 130 | |
| 131 | void CUIStatic::Draw() |
| 132 | { |
no test coverage detected