| 149 | } |
| 150 | |
| 151 | void CUISequenceSimpleItem::Update() |
| 152 | { |
| 153 | float gt = float(Device.dwTimeContinual) / 1000.0f; |
| 154 | SubItemVecIt _I = m_subitems.begin(); |
| 155 | SubItemVecIt _E = m_subitems.end(); |
| 156 | for (; _I != _E; ++_I) |
| 157 | { |
| 158 | SSubItem& s = *_I; |
| 159 | bool bPlaying = (gt > (m_time_start + s.m_start)) && (gt < (m_time_start + s.m_start + s.m_length)); |
| 160 | if (true == bPlaying && (false == s.m_visible)) |
| 161 | s.Start(); |
| 162 | else if ((false == bPlaying) && (true == s.m_visible)) |
| 163 | s.Stop(); |
| 164 | } |
| 165 | |
| 166 | if (g_pGameLevel) |
| 167 | { |
| 168 | CUIGameSP* ui_game_sp = smart_cast<CUIGameSP*>(HUD().GetUI()->UIGame()); |
| 169 | |
| 170 | if (ui_game_sp) |
| 171 | { |
| 172 | if (!m_pda_section || 0 == xr_strlen(m_pda_section)) |
| 173 | if (ui_game_sp->PdaMenu->IsShown() || ui_game_sp->InventoryMenu->IsShown() || ui_game_sp->TalkMenu->IsShown() || ui_game_sp->UICarBodyMenu->IsShown() || |
| 174 | ui_game_sp->UIChangeLevelWnd->IsShown()) |
| 175 | m_UIWindow->Show(false); |
| 176 | else |
| 177 | m_UIWindow->Show(true); |
| 178 | } |
| 179 | } |
| 180 | } |
| 181 | |
| 182 | void CUISequenceSimpleItem::Start() |
| 183 | { |