| 97 | } |
| 98 | |
| 99 | bool CUIDialogWnd::IR_OnKeyboardRelease(int dik) |
| 100 | { |
| 101 | if (!IR_process()) |
| 102 | return false; |
| 103 | |
| 104 | // mouse click |
| 105 | if (dik == MOUSE_1 || dik == MOUSE_2 || dik == MOUSE_3) |
| 106 | { |
| 107 | Fvector2 cp = GetUICursor()->GetCursorPosition(); |
| 108 | EUIMessages action = (dik == MOUSE_1) ? WINDOW_LBUTTON_UP : (dik == MOUSE_2) ? WINDOW_RBUTTON_UP : WINDOW_CBUTTON_UP; |
| 109 | if (OnMouse(cp.x, cp.y, action)) |
| 110 | return true; |
| 111 | } |
| 112 | |
| 113 | if (OnKeyboard(dik, WINDOW_KEY_RELEASED)) |
| 114 | return true; |
| 115 | |
| 116 | if (!StopAnyMove() && g_pGameLevel) |
| 117 | { |
| 118 | CObject* O = Level().CurrentEntity(); |
| 119 | if (O) |
| 120 | { |
| 121 | IInputReceiver* IR = smart_cast<IInputReceiver*>(smart_cast<CGameObject*>(O)); |
| 122 | if (!IR) |
| 123 | return (false); |
| 124 | IR->IR_OnKeyboardRelease(get_binded_action(dik)); |
| 125 | } |
| 126 | } |
| 127 | return false; |
| 128 | } |
| 129 | |
| 130 | bool CUIDialogWnd::IR_OnMouseWheel(int direction) |
| 131 | { |
nothing calls this directly
no test coverage detected