| 60 | #define DOUBLE_CLICK_TIME 250 |
| 61 | |
| 62 | bool CUIDialogWnd::IR_OnKeyboardPress(int dik) |
| 63 | { |
| 64 | if (!IR_process()) |
| 65 | return false; |
| 66 | // mouse click |
| 67 | if (dik == MOUSE_1 || dik == MOUSE_2 || dik == MOUSE_3) |
| 68 | { |
| 69 | Fvector2 cp = GetUICursor()->GetCursorPosition(); |
| 70 | EUIMessages action = (dik == MOUSE_1) ? WINDOW_LBUTTON_DOWN : (dik == MOUSE_2) ? WINDOW_RBUTTON_DOWN : WINDOW_CBUTTON_DOWN; |
| 71 | if (action == WINDOW_LBUTTON_DOWN) |
| 72 | { |
| 73 | u32 dwCurTime = Device.dwTimeContinual; |
| 74 | if (dwCurTime - m_dwLastClickTime < DOUBLE_CLICK_TIME) |
| 75 | action = WINDOW_LBUTTON_DB_CLICK; |
| 76 | m_dwLastClickTime = dwCurTime; |
| 77 | } |
| 78 | if (OnMouse(cp.x, cp.y, action)) |
| 79 | return true; |
| 80 | } |
| 81 | |
| 82 | if (OnKeyboard(dik, WINDOW_KEY_PRESSED)) |
| 83 | return true; |
| 84 | |
| 85 | if (!StopAnyMove() && g_pGameLevel) |
| 86 | { |
| 87 | CObject* O = Level().CurrentEntity(); |
| 88 | if (O) |
| 89 | { |
| 90 | IInputReceiver* IR = smart_cast<IInputReceiver*>(smart_cast<CGameObject*>(O)); |
| 91 | if (!IR) |
| 92 | return (false); |
| 93 | IR->IR_OnKeyboardPress(get_binded_action(dik)); |
| 94 | } |
| 95 | } |
| 96 | return false; |
| 97 | } |
| 98 | |
| 99 | bool CUIDialogWnd::IR_OnKeyboardRelease(int dik) |
| 100 | { |
nothing calls this directly
no test coverage detected