| 78 | } |
| 79 | |
| 80 | void CStringTable::ReloadLanguage() |
| 81 | { |
| 82 | if (!strcmp(GetLanguagesToken()->name, pData->m_sLanguage.c_str())) |
| 83 | return; |
| 84 | |
| 85 | Destroy(); |
| 86 | Init(); |
| 87 | |
| 88 | if (g_pGamePersistent && MainMenu() && MainMenu()->IsActive()) |
| 89 | { |
| 90 | MainMenu()->Activate(FALSE); |
| 91 | MainMenu()->Activate(TRUE); |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | void CStringTable::SetLanguage() { pData->m_sLanguage = GetLanguagesToken()->name; } |
| 96 |