| 903 | } |
| 904 | |
| 905 | void CScriptGameObject::GiveTaskToActor(CGameTask* t, u32 dt, bool bCheckExisting) { Actor()->GameTaskManager().GiveGameTaskToActor(t, dt, bCheckExisting); } |
| 906 | |
| 907 | u32 CScriptGameObject::active_slot() |
| 908 | { |
nothing calls this directly
no test coverage detected