| 13 | CScriptBinderObject::CScriptBinderObject(CScriptGameObject* object) { m_object = object; } |
| 14 | |
| 15 | CScriptBinderObject::~CScriptBinderObject() |
| 16 | { |
| 17 | #ifdef DEBUG |
| 18 | if (m_object) |
| 19 | Msg("Destroying binded object %s", m_object->Name()); |
| 20 | #endif |
| 21 | } |
| 22 | |
| 23 | void CScriptBinderObject::reinit() {} |
| 24 |