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github.com/OGSR/OGSR-Engine
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Method
add
ogsr_engine/xrGame/hit_memory_manager.cpp:68–68 ·
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Source
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66
}
67
68
void CHitMemoryManager::add(const CEntityAlive* entity_alive) { add(0, Fvector().set(0, 0, 1), entity_alive, 0); }
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70
void CHitMemoryManager::Load(LPCSTR section) {}
71
Callers
1
load
Method · 0.45
Calls
15
add
Function · 0.85
fis_zero
Function · 0.85
object_id
Function · 0.85
g_Alive
Method · 0.80
lua_game_object
Method · 0.80
object
Function · 0.50
find
Function · 0.50
_max
Function · 0.50
set
Method · 0.45
test
Method · 0.45
callback
Method · 0.45
transform_dir
Method · 0.45
Tested by
no test coverage detected