| 12 | unused.push_back(xr_new<GameEvent>()); |
| 13 | } |
| 14 | GameEventQueue::~GameEventQueue() |
| 15 | { |
| 16 | cs.Enter(); |
| 17 | u32 it; |
| 18 | for (it = 0; it < unused.size(); it++) |
| 19 | xr_delete(unused[it]); |
| 20 | for (it = 0; it < ready.size(); it++) |
| 21 | xr_delete(ready[it]); |
| 22 | cs.Leave(); |
| 23 | } |
| 24 | |
| 25 | static u32 LastTimeCreate = 0; |
| 26 | GameEvent* GameEventQueue::Create() |