| 149 | } |
| 150 | |
| 151 | CLASS_ID game_GameState::getCLASS_ID(LPCSTR, bool isServer) { return isServer ? TEXT2CLSID("SV_SINGL") : TEXT2CLSID("CL_SINGL"); } |
| 152 | |
| 153 | void game_GameState::switch_Phase(u32 new_phase) |
| 154 | { |
nothing calls this directly
no test coverage detected