| 227 | |
| 228 | public: |
| 229 | CCC_GameLanguage(LPCSTR N) : CCC_Token(N, &LanguageID, LanguagesToken.data()) |
| 230 | { |
| 231 | pLanguagesToken = &LanguagesToken; |
| 232 | |
| 233 | const auto curr_lang_id = GetUserDefaultUILanguage(); |
| 234 | char curr_lang_name[4]{}; |
| 235 | const int curr_lang_len = GetLocaleInfoA(curr_lang_id, LOCALE_SISO639LANGNAME2, curr_lang_name, std::size(curr_lang_name)); |
| 236 | |
| 237 | const char* str = pSettings->r_string("string_table", "language"); |
| 238 | for (int i{}, count = _GetItemCount(str); i < count;) |
| 239 | { |
| 240 | auto& tok = LanguagesToken.emplace_back(); |
| 241 | tok.id = i; |
| 242 | string64 temp{}; |
| 243 | _GetItem(str, i++, temp); |
| 244 | if (curr_lang_len > 0 && !_stricmp(temp, &curr_lang_name[0])) |
| 245 | LanguageID = tok.id; |
| 246 | tok.name = xr_strdup(temp); |
| 247 | } |
| 248 | LanguagesToken.emplace_back(); |
| 249 | tokens = LanguagesToken.data(); |
| 250 | }; |
| 251 | |
| 252 | void Execute(LPCSTR args) override |
| 253 | { |