| 374 | static const float TEXTURE_SIZE_PERCENT = 2.f; |
| 375 | |
| 376 | void CController::UpdateCL() |
| 377 | { |
| 378 | inherited::UpdateCL(); |
| 379 | |
| 380 | if (m_sndShockEffector) |
| 381 | { |
| 382 | m_sndShockEffector->Update(); |
| 383 | |
| 384 | if (!m_sndShockEffector->InWork()) |
| 385 | xr_delete(m_sndShockEffector); |
| 386 | } |
| 387 | |
| 388 | if (active_control_fx) |
| 389 | { |
| 390 | u32 time_to_show = 150; |
| 391 | float percent = float((Device.dwTimeGlobal - time_control_hit_started)) / float(time_to_show); |
| 392 | float percent2 = 1 - (percent - TEXTURE_SIZE_PERCENT) / 2; |
| 393 | |
| 394 | if (percent < TEXTURE_SIZE_PERCENT) |
| 395 | { |
| 396 | HUD().GetUI()->UIGame()->RemoveCustomStatic("controller_fx2"); |
| 397 | SDrawStaticStruct* s = HUD().GetUI()->UIGame()->AddCustomStatic("controller_fx", true); |
| 398 | |
| 399 | float x1 = Device.dwWidth / 2 - ((Device.dwWidth / 2) * percent); |
| 400 | float y1 = Device.dwHeight / 2 - ((Device.dwHeight / 2) * percent); |
| 401 | float x2 = Device.dwWidth / 2 + ((Device.dwWidth / 2) * percent); |
| 402 | float y2 = Device.dwHeight / 2 + ((Device.dwHeight / 2) * percent); |
| 403 | |
| 404 | s->wnd()->SetWndRect(x1, y1, x2 - x1, y2 - y1); |
| 405 | } |
| 406 | else if (percent2 > 0) |
| 407 | { |
| 408 | HUD().GetUI()->UIGame()->RemoveCustomStatic("controller_fx"); |
| 409 | SDrawStaticStruct* s = HUD().GetUI()->UIGame()->AddCustomStatic("controller_fx2", true); |
| 410 | |
| 411 | float x1 = Device.dwWidth / 2 - ((Device.dwWidth / 2) * percent2); |
| 412 | float y1 = Device.dwHeight / 2 - ((Device.dwHeight / 2) * percent2); |
| 413 | float x2 = Device.dwWidth / 2 + ((Device.dwWidth / 2) * percent2); |
| 414 | float y2 = Device.dwHeight / 2 + ((Device.dwHeight / 2) * percent2); |
| 415 | |
| 416 | s->wnd()->SetWndRect(x1, y1, x2 - x1, y2 - y1); |
| 417 | } |
| 418 | else |
| 419 | { |
| 420 | active_control_fx = false; |
| 421 | HUD().GetUI()->UIGame()->RemoveCustomStatic("controller_fx"); |
| 422 | HUD().GetUI()->UIGame()->RemoveCustomStatic("controller_fx2"); |
| 423 | } |
| 424 | } |
| 425 | } |
| 426 | |
| 427 | void CController::shedule_Update(u32 dt) |
| 428 | { |
nothing calls this directly
no test coverage detected